You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2-1Lines changed: 2 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -45,7 +45,7 @@ TODO:
45
45
* Bug in AnimationManager set frame/frameName - the width/height are trimmed and wrong
46
46
* RenderOrderID won't work across cameras - but then neither do Pointers yet anyway
47
47
* Swap to using time based motion (like the tweens) rather than delta timer - it just doesn't work well on slow phones
48
-
48
+
* Bug in World drag
49
49
50
50
V1.0.0
51
51
@@ -90,6 +90,7 @@ V1.0.0
90
90
* Added support for minWidth and minHeight to game scale size, so it can never go below those values when scaling.
91
91
* Vastly improved orientation detection and response speed.
92
92
* Added custom callback support for all Touch and Mouse Events so you can easily hook events to custom APIs.
93
+
* Updated Game.loader and its methods. You now load images by: game.load.image() and also: game.load.atlas, game.load.audio, game.load.spritesheet, game.load.text. And you start it with game.load.start().
0 commit comments