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@@ -327,6 +327,7 @@ Version 2.4 - "Katar" - in dev
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* BitmapData.move(x, y) allows you to shift the contents of the BitmapData horizontally and vertically by the given amounts. The image wraps-around the edges of the BitmapData.
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* BitmapData.moveH(distance) allows you to horizontally shift the BitmapData with wrap-around the edges.
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* BitmapData.moveV(distance) allows you to vertically shift the BitmapData with wrap-around the edges.
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* Text.addStrokeColor works in the same way as `Text.addColor` but allows you to define a color stop for the stroke color instead of the fill color.
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### Updates
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@@ -420,6 +421,7 @@ Version 2.4 - "Katar" - in dev
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* P2.Body.createGroupCallback incorrectly referenced the `_groupCallbackContext` when deleting it (thanks @Langerz82#1886)
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* When reusing a Tween created with an array of properties the values would get exponentially added to the TweenData internal array each time the tween was re-run (thanks @SBCGames#1747)
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* Reading the dimensions of a Text object would reset its resolution property (thanks @joelika#1717)
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* Text.addColor would incorrectly color the text stroke if set (thanks @llevkin#1893)
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