Skip to content

Commit 304ff79

Browse files
authored
Update StaticTilemapLayer.js
1 parent 283bb46 commit 304ff79

1 file changed

Lines changed: 1 addition & 2 deletions

File tree

src/tilemaps/staticlayer/StaticTilemapLayer.js

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@ var Utils = require('../../renderer/webgl/Utils');
2323
*
2424
* Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features.
2525
*
26-
* @class StaticTilemapLayers
26+
* @class StaticTilemapLayer
2727
* @extends Phaser.GameObjects.GameObject
2828
* @memberof Phaser.Tilemaps
2929
* @constructor
@@ -1124,7 +1124,6 @@ var StaticTilemapLayer = new Class({
11241124
*/
11251125
hasTileAtWorldXY: function (worldX, worldY, camera)
11261126
{
1127-
11281127
return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera);
11291128
},
11301129

0 commit comments

Comments
 (0)