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src/cameras/2d/Camera.js
@@ -950,7 +950,7 @@ var Camera = new Class({
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* cameras are stored in a pool, ready for recycling later, and calling this directly will prevent that.
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*
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* @method Phaser.Cameras.Scene2D.Camera#destroy
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- * @fires CameraDestroyEvent
+ * @fires Phaser.Cameras.Scene2D.Events#DESTROY
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* @since 3.0.0
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*/
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destroy: function ()
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