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Docs updates, preparing for Rope merge.
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README.md

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@@ -79,6 +79,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Added support for Tiled objects type field (thanks @rex64 #1111)
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* Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126)
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* All Images now have a frameData value, even if it's only one frame. This removes lots of engine code needed to check if images are sprite sheets or not, and simplifies game code too (thanks @lucbloom #1059)
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* Added a new Phaser.Rope object. This allows for a series of 'chained' Sprites and extends the Rope support built into Pixi. Access it via game.add.rope (thanks @codevinsky #1030)
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### Updates
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build/config.php

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@@ -120,6 +120,7 @@
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<script src="$path/src/gameobjects/SpriteBatch.js"></script>
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<script src="$path/src/gameobjects/RetroFont.js"></script>
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<script src="$path/src/gameobjects/Particle.js"></script>
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<script src="$path/src/gameobjects/Rope.js"></script>
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<script src="$path/src/system/Canvas.js"></script>
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<script src="$path/src/system/Device.js"></script>

resources/tutorials/02 Making your first game/tutorial.html

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@@ -298,7 +298,7 @@ <h3>Finishing touches</h3>
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// Add and update the score
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score += 10;
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scoreText.content = 'Score: ' + score;
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scoreText.text = 'Score: ' + score;
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}
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</pre>

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