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BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList
1 parent a7498e5 commit 332d9c8

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Lines changed: 10 additions & 3 deletions

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src/gameobjects/blitter/BlitterWebGLRenderer.js

Lines changed: 10 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -29,10 +29,18 @@ var BlitterWebGLRenderer = function (renderer, src, camera, parentMatrix)
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if (list.length === 0)
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{
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return src.clearRenderDepth(camera);
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return;
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}
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src.setRenderDepth(camera);
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var alpha = camera.alpha * src.alpha;
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if (alpha === 0)
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{
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// Nothing to see, so abort early
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return;
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}
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camera.addToRenderList(src);
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var pipeline = renderer.pipelines.set(this.pipeline, src);
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@@ -53,7 +61,6 @@ var BlitterWebGLRenderer = function (renderer, src, camera, parentMatrix)
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var blitterY = src.y - cameraScrollY;
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var prevTextureSourceIndex = -1;
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var tintEffect = false;
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var alpha = camera.alpha * src.alpha;
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var roundPixels = camera.roundPixels;
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renderer.pipelines.preBatch(src);

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