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* @property {Phaser.Display.Color.InterpolateFunctions.RGBWithRGB} RGBWithRGB - Interpolates between the two given color ranges over the length supplied.
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* @property {Phaser.Display.Color.InterpolateFunctions.ColorWithColor} ColorWithColor - Interpolates between the two given color objects over the length supplied.
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* @property {Phaser.Display.Color.InterpolateFunctions.ColorWithRGB} ColorWithRGB - Interpolates between the Color object and color values over the length supplied.
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*/
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/**
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* Interpolates between the two given color ranges over the length supplied.
* @param {Phaser.GameObjects.Blitter.CreateCallback} callback - The callback to invoke after creating a bob. It will be sent two arguments: The Bob and the index of the Bob.
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* @param {CreateCallback} callback - The callback to invoke after creating a bob. It will be sent two arguments: The Bob and the index of the Bob.
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* @param {integer} quantity - The quantity of Bob objects to create.
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* @param {(string|integer|Phaser.Textures.Frame|string[]|integer[]|Phaser.Textures.Frame[])} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
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* @param {boolean} [visible=true] - Should the created Bob render or not?
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