@@ -730,7 +730,7 @@ var Group = new Class({
730730 * Unless a new member is created, `key`, `frame`, and `visible` are ignored.
731731 *
732732 * @method Phaser.GameObjects.Group#getFirstNth
733- * @since 3.5.2
733+ * @since 3.6.0
734734 *
735735 * @param {integer } nth - The nth matching Group member to search for.
736736 * @param {boolean } [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
@@ -756,7 +756,7 @@ var Group = new Class({
756756 * Unless a new member is created, `key`, `frame`, and `visible` are ignored.
757757 *
758758 * @method Phaser.GameObjects.Group#getLast
759- * @since 3.5.2
759+ * @since 3.6.0
760760 *
761761 * @param {boolean } [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
762762 * @param {boolean } [createIfNull=false] - Create a new Game Object if no matching members are found, using the following arguments.
@@ -781,7 +781,7 @@ var Group = new Class({
781781 * Unless a new member is created, `key`, `frame`, and `visible` are ignored.
782782 *
783783 * @method Phaser.GameObjects.Group#getLastNth
784- * @since 3.5.2
784+ * @since 3.6.0
785785 *
786786 * @param {integer } nth - The nth matching Group member to search for.
787787 * @param {boolean } [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
@@ -808,7 +808,7 @@ var Group = new Class({
808808 *
809809 * @method Phaser.GameObjects.Group#getHandler
810810 * @private
811- * @since 3.5.2
811+ * @since 3.6.0
812812 *
813813 * @param {boolean } forwards - Search front to back or back to front?
814814 * @param {integer } nth - Stop matching after nth successful matches.
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