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Updating to 3.6.0
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Lines changed: 12 additions & 12 deletions

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package.json

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{
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"name": "phaser",
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"version": "3.5.2",
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"release": "Kirito",
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"version": "3.6.0",
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"release": "Asuna",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
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"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",
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"logo": "https://raw.github.com/photonstorm/phaser/master/phaser-logo-small.png",

src/const.js

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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.5.2',
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VERSION: '3.6.0',
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BlendModes: require('./renderer/BlendModes'),
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src/gameobjects/group/Group.js

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* Unless a new member is created, `key`, `frame`, and `visible` are ignored.
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*
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* @method Phaser.GameObjects.Group#getFirstNth
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* @since 3.5.2
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* @since 3.6.0
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*
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* @param {integer} nth - The nth matching Group member to search for.
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* @param {boolean} [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
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* Unless a new member is created, `key`, `frame`, and `visible` are ignored.
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*
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* @method Phaser.GameObjects.Group#getLast
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* @since 3.5.2
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* @since 3.6.0
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*
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* @param {boolean} [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
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* @param {boolean} [createIfNull=false] - Create a new Game Object if no matching members are found, using the following arguments.
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* Unless a new member is created, `key`, `frame`, and `visible` are ignored.
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*
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* @method Phaser.GameObjects.Group#getLastNth
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* @since 3.5.2
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* @since 3.6.0
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*
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* @param {integer} nth - The nth matching Group member to search for.
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* @param {boolean} [state=false] - The {@link Phaser.GameObjects.GameObject#active} value to match.
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*
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* @method Phaser.GameObjects.Group#getHandler
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* @private
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* @since 3.5.2
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* @since 3.6.0
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*
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* @param {boolean} forwards - Search front to back or back to front?
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* @param {integer} nth - Stop matching after nth successful matches.

src/input/keyboard/keys/Key.js

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@@ -191,7 +191,7 @@ var Key = new Class({
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* Resets this Key object back to its default un-pressed state.
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*
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* @method Phaser.Input.Keyboard.Key.reset
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* @since 3.5.2
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* @since 3.6.0
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*
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* @return {Phaser.Input.Keyboard.Key} This Key instance.
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*/

src/physics/impact/components/Collides.js

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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setLiteCollision
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* @since 3.5.2
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* @since 3.6.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setPassiveCollision
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* @since 3.5.2
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* @since 3.6.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setActiveCollision
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* @since 3.5.2
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* @since 3.6.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setFixedCollision
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* @since 3.5.2
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* @since 3.6.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/

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