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CHANGELOG.md

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@@ -34,6 +34,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* Game.destroy now checks to see if the `renderer` exists before calling destroy on it. Fix #3498 (thanks @Huararanga)
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* Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in `update` loops. Fix #3490 (thanks @belen-albeza)
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* RenderTexture.destroy no longer throws an error when called. Fix #3475 (thanks @kuoruan)
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* The WebGL TileSprite batch now modulates the tilePosition to avoid large values being passed into the UV data, fixing corruption when scrolling TileSprites over a long period of time. Fix #3402 (thanks @vinerz @FrancescoNegri)
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### Updates
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