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# Change Log
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## Version 3.20.2 - Fitoria - in dev
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## Version 3.21.0 - Fitoria - in dev
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### New Features
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* `ArcadePhysics.closest` now has an optional `targets` argument. The targets can be any Arcade Physics Game Object, Body or Static Body and it will return only the closet target from those given (thanks @samme)
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* `ArcadePhysics.furthest` now has an optional `targets` argument. The targets can be any Arcade Physics Game Object, Body or Static Body and it will return only the furthest target from those given (thanks @samme)
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* `Tilemaps.Parsers.Tiled.CreateGroupLayer` is a new function that parses a Tiled group layer and adds in support for Tiled layer groups (introduced in Tiled 1.2.0). Feature #4099 (thanks @Babeetlebum @Olliebrown)
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* The Tilemap system now supports infinite Tilemaps from the Tiled map editor (thanks @Olliebrown)
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* `Tilemap.getImageLayerNames` is a new method that returns a list of all valid imagelayer names loaded in the Tilemap (thanks @Olliebrown)
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* `Tilemap.getObjectLayerNames` is a new method that returns a list of all valid objectgroup names loaded in the Tilemap (thanks @Olliebrown)
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* `Tilemap.getTileLayerNames` is a new method that returns a list of all valid tilelayer names loaded in the Tilemap (thanks @Olliebrown)
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### Updates
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