@@ -65,9 +65,9 @@ var Factory = new Class({
6565 *
6666 * @param {Phaser.Physics.Arcade.Body } object1 - The first object to check for collision.
6767 * @param {Phaser.Physics.Arcade.Body } object2 - The second object to check for collision.
68- * @param {ArcadePhysicsCallback } collideCallback - The callback to invoke when the two objects collide.
69- * @param {ArcadePhysicsCallback } processCallback - The callback to invoke when the two objects collide. Must return a boolean.
70- * @param {* } callbackContext - The scope in which to call the callbacks.
68+ * @param {ArcadePhysicsCallback } [ collideCallback] - The callback to invoke when the two objects collide.
69+ * @param {ArcadePhysicsCallback } [ processCallback] - The callback to invoke when the two objects collide. Must return a boolean.
70+ * @param {* } [ callbackContext] - The scope in which to call the callbacks.
7171 *
7272 * @return {Phaser.Physics.Arcade.Collider } The Collider that was created.
7373 */
@@ -84,9 +84,9 @@ var Factory = new Class({
8484 *
8585 * @param {Phaser.Physics.Arcade.Body } object1 - The first object to check for overlap.
8686 * @param {Phaser.Physics.Arcade.Body } object2 - The second object to check for overlap.
87- * @param {ArcadePhysicsCallback } collideCallback - The callback to invoke when the two objects collide.
88- * @param {ArcadePhysicsCallback } processCallback - The callback to invoke when the two objects collide. Must return a boolean.
89- * @param {* } callbackContext - The scope in which to call the callbacks.
87+ * @param {ArcadePhysicsCallback } [ collideCallback] - The callback to invoke when the two objects collide.
88+ * @param {ArcadePhysicsCallback } [ processCallback] - The callback to invoke when the two objects collide. Must return a boolean.
89+ * @param {* } [ callbackContext] - The scope in which to call the callbacks.
9090 *
9191 * @return {Phaser.Physics.Arcade.Collider } The Collider that was created.
9292 */
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