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* @param {Phaser.GameObjects.GameObject} child - The child of this Container.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The camera to transform against.
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* @param {(object|Phaser.Geom.Point|Phaser.Math.Vector2)} [output] - A destination object to store the transformed point in. If none given a Vector2 will be created and returned.
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*
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* @return {(object|Phaser.Geom.Point|Phaser.Math.Vector2)} The transformed point.
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