@@ -172,19 +172,19 @@ Phaser.Physics.Arcade.prototype = {
172172 // If you're wondering why the velocity is halved and applied twice, read this: http://www.niksula.hut.fi/~hkankaan/Homepages/gravity.html
173173
174174 // Rotation
175- this . _velocityDelta = ( this . computeVelocity ( 0 , body , body . angularVelocity , body . angularAcceleration , body . angularDrag , body . maxAngular ) - body . angularVelocity ) * this . game . time . physicsElapsed * 0.5 * 60 ;
175+ this . _velocityDelta = ( this . computeVelocity ( 0 , body , body . angularVelocity , body . angularAcceleration , body . angularDrag , body . maxAngular ) - body . angularVelocity ) * 0.5 ;
176176 body . angularVelocity += this . _velocityDelta ;
177177 body . rotation += ( body . angularVelocity * this . game . time . physicsElapsed ) ;
178178 body . angularVelocity += this . _velocityDelta ;
179179
180180 // Horizontal
181- this . _velocityDelta = ( this . computeVelocity ( 1 , body , body . velocity . x , body . acceleration . x , body . drag . x , body . maxVelocity . x ) - body . velocity . x ) * this . game . time . physicsElapsed * 0.5 * 60 ;
181+ this . _velocityDelta = ( this . computeVelocity ( 1 , body , body . velocity . x , body . acceleration . x , body . drag . x , body . maxVelocity . x ) - body . velocity . x ) * 0.5 ;
182182 body . velocity . x += this . _velocityDelta ;
183183 body . x += ( body . velocity . x * this . game . time . physicsElapsed ) ;
184184 body . velocity . x += this . _velocityDelta ;
185185
186186 // Vertical
187- this . _velocityDelta = ( this . computeVelocity ( 2 , body , body . velocity . y , body . acceleration . y , body . drag . y , body . maxVelocity . y ) - body . velocity . y ) * this . game . time . physicsElapsed * 0.5 * 60 ;
187+ this . _velocityDelta = ( this . computeVelocity ( 2 , body , body . velocity . y , body . acceleration . y , body . drag . y , body . maxVelocity . y ) - body . velocity . y ) * 0.5 ;
188188 body . velocity . y += this . _velocityDelta ;
189189 body . y += ( body . velocity . y * this . game . time . physicsElapsed ) ;
190190 body . velocity . y += this . _velocityDelta ;
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