You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: src/gameobjects/components/Pipeline.js
+8-18Lines changed: 8 additions & 18 deletions
Original file line number
Diff line number
Diff line change
@@ -110,13 +110,12 @@ var Pipeline = {
110
110
* @since 3.0.0
111
111
*
112
112
* @param {(string|Phaser.Renderer.WebGL.WebGLPipeline)} pipeline - Either the string-based name of the pipeline, or a pipeline instance to set.
113
-
* @param {(string|Phaser.Renderer.WebGL.WebGLPipeline)} [postPipeline] - The post-render pipeline. Set to `null` to skip if you need to set `pipelineData`. Can be either the string-based name of the pipeline, or a pipeline instance to set.
114
113
* @param {object} [pipelineData] - Optional pipeline data object that is _deep copied_ into the `pipelineData` property of this Game Object.
115
114
* @param {boolean} [copyData=true] - Should the pipeline data object be _deep copied_ into the `pipelineData` property of this Game Object? If `false` it will be set by reference instead.
* @param {(string|Phaser.Renderer.WebGL.WebGLPipeline)} pipeline - Either the string-based name of the pipeline, or a pipeline instance to set.
167
156
* @param {object} [pipelineData] - Optional pipeline data object that is _deep copied_ into the `pipelineData` property of this Game Object.
157
+
* @param {boolean} [copyData=true] - Should the pipeline data object be _deep copied_ into the `pipelineData` property of this Game Object? If `false` it will be set by reference instead.
0 commit comments