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| 1 | +var CollideHandler = function (object1, object2, collideCallback, processCallback, callbackContext, overlapOnly) |
| 2 | +{ |
| 3 | + // Only collide valid objects |
| 4 | + if (object2 === undefined && object1.isParent) |
| 5 | + { |
| 6 | + return this.collideGroupVsSelf(object1, collideCallback, processCallback, callbackContext, overlapOnly); |
| 7 | + } |
| 8 | + |
| 9 | + // If neither of the objects are set then bail out |
| 10 | + if (!object1 || !object2) |
| 11 | + { |
| 12 | + return; |
| 13 | + } |
| 14 | + |
| 15 | + // A Body |
| 16 | + if (object1.body) |
| 17 | + { |
| 18 | + if (object2.body) |
| 19 | + { |
| 20 | + this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext, overlapOnly); |
| 21 | + } |
| 22 | + else if (object2.isParent) |
| 23 | + { |
| 24 | + this.collideSpriteVsGroup(object1, object2, collideCallback, processCallback, callbackContext, overlapOnly); |
| 25 | + } |
| 26 | + else if (object2.isTilemap) |
| 27 | + { |
| 28 | + this.collideSpriteVsTilemapLayer(object1, object2, collideCallback, processCallback, callbackContext, overlapOnly); |
| 29 | + } |
| 30 | + } |
| 31 | + // GROUPS |
| 32 | + else if (object1.isParent) |
| 33 | + { |
| 34 | + if (object2.body) |
| 35 | + { |
| 36 | + this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext, overlapOnly); |
| 37 | + } |
| 38 | + else if (object2.isParent) |
| 39 | + { |
| 40 | + this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext, overlapOnly); |
| 41 | + } |
| 42 | + else if (object2.isTilemap) |
| 43 | + { |
| 44 | + this.collideGroupVsTilemapLayer(object1, object2, collideCallback, processCallback, callbackContext, overlapOnly); |
| 45 | + } |
| 46 | + } |
| 47 | + // TILEMAP LAYERS |
| 48 | + else if (object1.isTilemap) |
| 49 | + { |
| 50 | + if (object2.body) |
| 51 | + { |
| 52 | + this.collideSpriteVsTilemapLayer(object2, object1, collideCallback, processCallback, callbackContext, overlapOnly); |
| 53 | + } |
| 54 | + else if (object2.isParent) |
| 55 | + { |
| 56 | + this.collideGroupVsTilemapLayer(object2, object1, collideCallback, processCallback, callbackContext, overlapOnly); |
| 57 | + } |
| 58 | + } |
| 59 | +}; |
| 60 | + |
| 61 | +module.exports = CollideHandler; |
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