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# Change Log
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## Version 3.18.0 - Raphtalia - in dev
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## Version 3.18.0 - Raphtalia - 19th June 2019
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### Input System Changes
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* `Phaser.Tilemaps.Parsers.Impact.ParseWeltmeister` is now a public static function, available to be called directly.
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* `Phaser.Tilemaps.Parsers.Tiled.Pick` has been removed. It is now available under `Phaser.Utils.Objects.Pick`, which is a more logical place for it.
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* You can now call `this.scene.remove` at the end of a Scene's `create` method without it throwing an error. Why you'd ever want to do this is beyond me, but you now can (thanks @samme)
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* The `Arcade.StaticBody.setSize` arguments have changed from `(width, height, offsetX, offsetY)` to `(width, height, center)`. They now match Dynamic Body setSize and the Size Component method (thanks @samme)
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### Bug Fixes
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* If you had a `Graphics` object in the display list immediately after an object with a Bitmap Mask it would throw an error `Uncaught TypeError: Cannot set property 'TL' of undefined`. Fix #4581 (thanks @Petah @Loonride)
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* Calling Arcade Physics `Body.reset` on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access `getTopLeft`. If this is the case, it will now set the position to the given x/y values (thanks Jazz)
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* All of the `Tilemaps.Parsers.Tiled` static functions are now available to be called directly. Fix #4318 (thanks @jestarray)
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* `Arcade.StaticBody.setSize` now centers the body correctly, as with the other similar methods. Fix #4213 (thanks @samme)
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* Setting `random: false` in a Particle Emitter config option no longer causes it to think random is true (thanks @samme)
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* `Zone.setSize` didn't update the displayOrigin, causing touch events to be inaccurate as the origin was out. Fix #4131 (thanks @rexrainbow)
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### Examples, Documentation and TypeScript
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