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Removed _detune field as it is now set in BaseSoundManager class
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v3/src/sound/webaudio/WebAudioSoundManager.js

Lines changed: 0 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -40,13 +40,6 @@ var WebAudioSoundManager = new Class({
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* @property {AudioNode} destination
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*/
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this.destination = this.masterMuteNode;
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/**
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* Property that actually holds the value of global detune.
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*
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* @property {number} _detune
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* @private
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*/
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this._detune = 0;
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this.unlock();
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BaseSoundManager.call(this, game);
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},

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