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Copy file name to clipboardExpand all lines: src/core/Config.js
+2-2Lines changed: 2 additions & 2 deletions
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@@ -204,12 +204,12 @@ var Config = new Class({
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// DOM Element Container
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/**
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* @const {?boolean} Phaser.Core.Config#domCreateContainer - EXPERIMENTAL: Do not currently use.
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* @const {?boolean} Phaser.Core.Config#domCreateContainer - Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
* @const {?boolean} Phaser.Core.Config#domBehindCanvas - EXPERIMENTAL: Do not currently use.
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* @const {?boolean} Phaser.Core.Config#domBehindCanvas - Should the DOM Container that is created (if `dom.createContainer` is true) be positioned behind (true) or over the top (false, the default) of the game canvas?
* @property {boolean} [createContainer=false] - Create a div element in which DOM Elements will be contained. You must also provide a parent.
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* @property {boolean} [behindCanvas=false] - Place the DOM Container behind the Phaser Canvas. The default is to place it over the Canvas.
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* @property {boolean} [createContainer=false] - Should the game create a div element to act as a DOM Container? Only enable if you're using DOM Element objects. You must provide a parent object if you use this feature.
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* @property {boolean} [behindCanvas=false] - Should the DOM Container that is created (if `dom.createContainer` is true) be positioned behind (true) or over the top (false, the default) of the game canvas?
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