@@ -473,9 +473,13 @@ var WebGLPipeline = new Class({
473473 shaders [ i ] . destroy ( ) ;
474474 }
475475
476- var defaultVertShader = GetFastValue ( config , 'vertShader' , null ) ;
477- var defaultFragShader = GetFastValue ( config , 'fragShader' , null ) ;
478- var defaultUniforms = GetFastValue ( config , 'uniforms' , null ) ;
476+ var vName = 'vertShader' ;
477+ var fName = 'fragShader' ;
478+ var uName = 'uniforms' ;
479+
480+ var defaultVertShader = GetFastValue ( config , vName , null ) ;
481+ var defaultFragShader = GetFastValue ( config , fName , null ) ;
482+ var defaultUniforms = GetFastValue ( config , uName , null ) ;
479483
480484 var configShaders = GetFastValue ( config , 'shaders' , [ ] ) ;
481485
@@ -493,9 +497,9 @@ var WebGLPipeline = new Class({
493497
494498 var name = GetFastValue ( shaderEntry , 'name' , 'default' ) ;
495499
496- var vertShader = GetFastValue ( shaderEntry , 'vertShader' , defaultVertShader ) ;
497- var fragShader = GetFastValue ( shaderEntry , 'fragShader' , defaultFragShader ) ;
498- var uniforms = GetFastValue ( shaderEntry , 'uniforms' , defaultUniforms ) ;
500+ var vertShader = GetFastValue ( shaderEntry , vName , defaultVertShader ) ;
501+ var fragShader = GetFastValue ( shaderEntry , fName , defaultFragShader ) ;
502+ var uniforms = GetFastValue ( shaderEntry , uName , defaultUniforms ) ;
499503
500504 configShaders . push ( new WebGLShader ( this , name , vertShader , fragShader , uniforms ) ) ;
501505 }
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