You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+7Lines changed: 7 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -55,6 +55,13 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
55
55
*`LoaderPlugin` and `MultiFile` have a new private property `multiKeyIndex` which multi-files use and increment when batching sub-file loads.
56
56
* TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719 (thanks @pavel-shirobok)
57
57
*`TextureSource.isGLTexture` now checks if the browser supports `WebGLTexture` before checking to see if source is an instance of one. This should fix issues with Phaser in HEADLESS mode running under node / jsdom, or where WebGLTexture isn't present. Fix #4711 (thanks @tsphillips)
58
+
*`GameObject.ToJSON` will no longer output the `scaleMode` in the json because it's not a valid Game Object property.
59
+
*`TextureSource.setFilter` will now set the `scaleMode` to the given filter.
60
+
*`CanvasInterpolation` has updated the order of the CSS properties so that `crisp-edges` comes after the browser prefix versions.
61
+
* The `CanvasRenderer.scaleMode` property has been removed as it was never set or used internally.
62
+
* The `CanvasRenderer.currentScaleMode` property has been removed as it was never set or used internally.
63
+
* The `BuildGameObject` function will no longer set `scaleMode` because it's not a valid Game Object property.
64
+
*`CanvasRenderer.antialias` is a new property, populated by the game config property of the same name (or via the `pixelArt` property) that will tell the canvas renderer what to set image interpolation to during rendering of Sprites.
0 commit comments