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src/renderer/webgl/pipelines Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -237,29 +237,6 @@ var GraphicsPipeline = new Class({
237237 this . set1i ( 'uMainSampler' , 0 ) ;
238238 } ,
239239
240- /**
241- * Called every time the pipeline is bound by the renderer.
242- * Sets the shader program, vertex buffer and other resources.
243- * Should only be called when changing pipeline.
244- *
245- * @method Phaser.Renderer.WebGL.Pipelines.GraphicsPipeline#bind
246- * @since 3.50.0
247- *
248- * @param {boolean } [reset=false] - Should the pipeline be fully re-bound after a renderer pipeline clear?
249- *
250- * @return {this } This WebGLPipeline instance.
251- bind: function (reset)
252- {
253- if (reset === undefined) { reset = false; }
254-
255- WebGLPipeline.prototype.bind.call(this, reset);
256-
257- this.currentShader.set1iv('uMainSampler', this.renderer.textureIndexes);
258-
259- return this;
260- },
261- */
262-
263240 /**
264241 * Assigns a texture to the current batch. If a different texture is already set it creates a new batch object.
265242 *
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