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Update RenderTargetConfig.js
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src/renderer/webgl/typedefs/RenderTargetConfig.js

Lines changed: 3 additions & 2 deletions
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* @typedef {object} Phaser.Types.Renderer.WebGL.RenderTargetConfig
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* @since 3.50.0
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*
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* @property {number} [scale=1] -
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* @property {boolean} [autoClear=true] -
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* @property {number} [scale=1] - A value between 0 and 1. Controls the size of this Render Target in relation to the Renderer. A value of 1 matches it. 0.5 makes the Render Target half the size of the renderer, etc.
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* @property {number} [minFilter=0] -The minFilter mode of the texture. 0 is `LINEAR`, 1 is `NEAREST`.
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* @property {boolean} [autoClear=true] - Controls if this Render Target is automatically cleared (via `gl.COLOR_BUFFER_BIT`) during the bind.
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*/

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