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Update CHANGELOG.md
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CHANGELOG.md

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@@ -108,6 +108,9 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
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* The `GameObject.setTexture` method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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* `TextureManager.get` can now accept either a string-based key, or a Texture instance, as its parameter.
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* `SceneManager.stop` and the matching `ScenePlugin.stop` now have an optional `data` parameter, which is passed to the Scene shutdown method. Fix #4510 (thanks @Olliebrown @GetsukenStudios)
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* `Cameras.BaseCamera` is now exposed in the namespace, allowing you to access them directly (thanks @rexrainbow)
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* Shaders have a new optional constructor parameter `textureData` which allows you to specify additional texture data, especially for NPOT textures (thanks @cristlee)
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* `TouchManager.disableContextMenu` is a new method that will try to disable the context menu on touch devices, if the Game Config `disableContextMenu` is set. Previously, it only tried to do it for the Mouse Manager, but now does it for touch as well. Fix #4778 (thanks @simplewei)
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### Bug Fixes
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@@ -131,6 +134,7 @@ In combination these updates fix issues #4732 and #4672. My thanks to @BenjaminD
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* `DynamicBitmapText` wouldn't respect the multi-line alignment values when using the Canvas Renderer. It now uses them in the line calculations.
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* `DynamicBitmapText` and `BitmapText` wouldn't render at the correct position when using scaled BitmapText and an origin. Fix #4054 (thanks @Aveyder)
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* Incorrect lighting on batched Sprites. The lighting was not correct when batching several sprites with different rotations. Each sprite now uses its own `uInverseRotationMatrix` to compute the lighting correctly (thanks @gogoprog)
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* Matter.js Body wasn't setting the part angles correctly in `Body.update` (thanks @Frozzy6)
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### Examples, Documentation and TypeScript
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