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@@ -68,7 +68,7 @@ Version 2.0.4 - "Mos Shirare" - in development
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* Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
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* QuadTree.retrieve now checks to see if the given Sprite has a body before carrying on.
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* ArcadePhysics.collideSpriteVsGroup checks if Sprite has a body before carrying on, now safely skips sub-groups or other non-Sprite group children.
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* Group.remove now checks the child to see if it's a member of the root Group before removing it, otherwise Pixi throws an Error.
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