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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -673,13 +673,9 @@ var GameObject = new Class({
673673 * @method Phaser.GameObjects.GameObject#destroy
674674 * @fires Phaser.GameObjects.Events#DESTROY
675675 * @since 3.0.0
676- *
677- * @param {boolean } [fromScene=false] - Is this Game Object being destroyed as the result of a Scene shutdown?
678676 */
679- destroy : function ( fromScene )
677+ destroy : function ( )
680678 {
681- if ( fromScene === undefined ) { fromScene = false ; }
682-
683679 // This Game Object has already been destroyed
684680 if ( ! this . scene || this . ignoreDestroy )
685681 {
@@ -691,11 +687,15 @@ var GameObject = new Class({
691687 this . preDestroy . call ( this ) ;
692688 }
693689
690+ this . removeAllListeners ( ) ;
691+ this . resetPostPipeline ( true ) ;
692+
694693 this . emit ( Events . DESTROY , this ) ;
695694
696- if ( ! fromScene )
695+ if ( this . displayList )
697696 {
698697 this . displayList . remove ( this ) ;
698+ this . displayList . queueDepthSort ( ) ;
699699 }
700700
701701 if ( this . input )
@@ -719,22 +719,12 @@ var GameObject = new Class({
719719 this . body = undefined ;
720720 }
721721
722- this . resetPostPipeline ( true ) ;
723-
724- // Tell the Scene to re-sort the children
725- if ( ! fromScene )
726- {
727- this . displayList . queueDepthSort ( ) ;
728- }
729-
730722 this . active = false ;
731723 this . visible = false ;
732724
733725 this . scene = undefined ;
734726 this . displayList = undefined ;
735727 this . parentContainer = undefined ;
736-
737- this . removeAllListeners ( ) ;
738728 }
739729
740730} ) ;
Original file line number Diff line number Diff line change 11/**
22 * @author Richard Davey <rich@photonstorm.com>
3- * @author Felipe Alfonso <@bitnenfer>
43 * @copyright 2020 Photon Storm Ltd.
54 * @license {@link https://opensource.org/licenses/MIT|MIT License }
65 */
@@ -704,13 +703,9 @@ var Layer = new Class({
704703 * @method Phaser.GameObjects.Layer#destroy
705704 * @fires Phaser.GameObjects.Events#DESTROY
706705 * @since 3.50.0
707- *
708- * @param {boolean } [fromScene=false] - Is this Game Object being destroyed as the result of a Scene shutdown?
709706 */
710- destroy : function ( fromScene )
707+ destroy : function ( )
711708 {
712- if ( fromScene === undefined ) { fromScene = false ; }
713-
714709 // This Game Object has already been destroyed
715710 if ( ! this . scene || this . ignoreDestroy )
716711 {
@@ -723,7 +718,7 @@ var Layer = new Class({
723718
724719 this . emit ( GameObjectEvents . DESTROY , this ) ;
725720
726- if ( ! fromScene && this . displayList )
721+ if ( this . displayList )
727722 {
728723 this . displayList . remove ( this ) ;
729724 this . displayList . queueDepthSort ( ) ;
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