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src/core/Game.js
@@ -568,13 +568,6 @@ Phaser.Game.prototype = {
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*/
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setUpRenderer: function () {
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- if (this.device.trident)
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- {
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- // Pixi WebGL renderer on IE11 doesn't work correctly at the moment, the pre-multiplied alpha gets all washed out.
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- // So we're forcing canvas for now until this is fixed, sorry. It's got to be better than no game appearing at all, right?
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- this.renderType = Phaser.CANVAS;
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- }
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-
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if (this.config['canvasID'])
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{
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this.canvas = Phaser.Canvas.create(this.width, this.height, this.config['canvasID']);
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