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Docs update.
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README.md

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@@ -73,6 +73,7 @@ Version 2.3.0 - "Tarabon" - in dev
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* TilemapParser now supports Tiled 0.11 version maps which includes the `rotation` property on all Object types.
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* Tilemap.createFromObjects now checks for a `rotation` property on the Object and if present will set it as the Sprite.angle (#1433)
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* If for whatever reason you wish to hide the Phaser banner in the console.log you can set `window.PhaserGlobal.hideBanner` to `true` and it will skip the output. Honestly I'd rather if you didn't, but the option is now there.
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* TilemapLayer.setScale will allow you to apply scaling to a specific Tilemap layer, i.e. `layer.setScale(2)` would double the size of the layer. The way the Camera responds to the layer is adjusted accordingly based on the scale, as is Arcade collision (thanks @mickez #1605)
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### Updates
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