@@ -155,7 +155,7 @@ var DynamicBitmapText = new Class({
155155 * @param {number } width - The width of the crop.
156156 * @param {number } height - The height of the crop.
157157 *
158- * @return {Phaser.GameObjects.DynamicBitmapText } This Game Object.
158+ * @return {this } This Game Object.
159159 */
160160 setSize : function ( width , height )
161161 {
@@ -179,7 +179,7 @@ var DynamicBitmapText = new Class({
179179 *
180180 * @param {Phaser.Types.GameObjects.BitmapText.DisplayCallback } callback - The display callback to set.
181181 *
182- * @return {Phaser.GameObjects.DynamicBitmapText } This Game Object.
182+ * @return {this } This Game Object.
183183 */
184184 setDisplayCallback : function ( callback )
185185 {
@@ -196,7 +196,7 @@ var DynamicBitmapText = new Class({
196196 *
197197 * @param {number } value - The horizontal scroll position to set.
198198 *
199- * @return {Phaser.GameObjects.DynamicBitmapText } This Game Object.
199+ * @return {this } This Game Object.
200200 */
201201 setScrollX : function ( value )
202202 {
@@ -213,7 +213,7 @@ var DynamicBitmapText = new Class({
213213 *
214214 * @param {number } value - The vertical scroll position to set.
215215 *
216- * @return {Phaser.GameObjects.DynamicBitmapText } This Game Object.
216+ * @return {this } This Game Object.
217217 */
218218 setScrollY : function ( value )
219219 {
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