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Fix doc comment on Phaser.Physics.Arcade#getObjectsAtLocation.
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src/physics/arcade/World.js

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@@ -1434,7 +1434,8 @@ Phaser.Physics.Arcade.prototype = {
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* Note that the children are not checked for depth order, but simply if they overlap the coordinate or not.
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*
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* @method Phaser.Physics.Arcade#getObjectsAtLocation
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* @param {Phaser.Pointer} pointer - The Pointer to check.
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* @param {number} pointer - The x coordinate to check.
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* @param {number} y - The y coordinate to check.
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* @param {Phaser.Group} group - The Group to check.
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* @param {function} [callback] - A callback function that is called if the object overlaps the coordinates. The callback will be sent two parameters: the callbackArg and the Object that overlapped the location.
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* @param {object} [callbackContext] - The context in which to run the callback.

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