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Correct LightsManager#addLight docs
All arguments are optional
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src/gameobjects/lights/LightsManager.js

Lines changed: 5 additions & 5 deletions
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@@ -244,11 +244,11 @@ var LightsManager = new Class({
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* @method Phaser.GameObjects.LightsManager#addLight
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* @since 3.0.0
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*
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* @param {number} x - The horizontal position of the Light.
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* @param {number} y - The vertical position of the Light.
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* @param {number} radius - The radius of the Light.
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* @param {number} rgb - The integer RGB color of the light.
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* @param {number} intensity - The intensity of the Light.
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* @param {number} [x=0] - The horizontal position of the Light.
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* @param {number} [y=0] - The vertical position of the Light.
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* @param {number} [radius=100] - The radius of the Light.
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* @param {number} [rgb=0xffffff] - The integer RGB color of the light.
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* @param {number} [intensity=1] - The intensity of the Light.
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*
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* @return {Phaser.GameObjects.Light} The Light that was added.
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*/

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