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src/sound/html5/HTML5AudioSound.js
@@ -343,6 +343,10 @@ var HTML5AudioSound = new Class({
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currentTime = this.audio.currentTime;
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}
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if (currentTime < this.previousTime) {
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+ /**
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+ * @event Phaser.Sound.HTML5AudioSound#looped
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+ * @param {Phaser.Sound.HTML5AudioSound} sound - Reference to the sound that emitted event.
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+ */
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this.emit('looped', this);
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