@@ -340,7 +340,7 @@ Phaser.Math = {
340340 * Find the angle of a segment from (x1, y1) -> (x2, y2).
341341 * Note that the difference between this method and Math.angleBetween is that this assumes the y coordinate travels
342342 * down the screen.
343- *
343+ *
344344 * @method Phaser.Math#angleBetweenY
345345 * @param {number } x1
346346 * @param {number } y1
@@ -577,7 +577,7 @@ Phaser.Math = {
577577 *
578578 * @method Phaser.Math#isOdd
579579 * @param {integer } n - The number to check.
580- * @return {boolean } True if the given number is odd. False if the given number is even.
580+ * @return {boolean } True if the given number is odd. False if the given number is even.
581581 */
582582 isOdd : function ( n ) {
583583 // Does not work with extremely large values
@@ -597,7 +597,7 @@ Phaser.Math = {
597597 } ,
598598
599599 /**
600- * Variation of Math.min that can be passed either an array of numbers or the numbers as parameters.
600+ * Variation of Math.min that can be passed either an array of numbers or the numbers as parameters.
601601 *
602602 * Prefer the standard `Math.min` function when appropriate.
603603 *
@@ -606,7 +606,7 @@ Phaser.Math = {
606606 * @see {@link http://jsperf.com/math-s-min-max-vs-homemade }
607607 */
608608 min : function ( ) {
609-
609+
610610 if ( arguments . length === 1 && typeof arguments [ 0 ] === 'object' )
611611 {
612612 var data = arguments [ 0 ] ;
@@ -615,7 +615,7 @@ Phaser.Math = {
615615 {
616616 var data = arguments ;
617617 }
618-
618+
619619 for ( var i = 1 , min = 0 , len = data . length ; i < len ; i ++ )
620620 {
621621 if ( data [ i ] < data [ min ] )
@@ -638,7 +638,7 @@ Phaser.Math = {
638638 * @see {@link http://jsperf.com/math-s-min-max-vs-homemade }
639639 */
640640 max : function ( ) {
641-
641+
642642 if ( arguments . length === 1 && typeof arguments [ 0 ] === 'object' )
643643 {
644644 var data = arguments [ 0 ] ;
@@ -647,7 +647,7 @@ Phaser.Math = {
647647 {
648648 var data = arguments ;
649649 }
650-
650+
651651 for ( var i = 1 , max = 0 , len = data . length ; i < len ; i ++ )
652652 {
653653 if ( data [ i ] > data [ max ] )
@@ -763,7 +763,7 @@ Phaser.Math = {
763763
764764 /**
765765 * A Linear Interpolation Method, mostly used by Phaser.Tween.
766- *
766+ *
767767 * @method Phaser.Math#linearInterpolation
768768 * @param {Array } v - The input array of values to interpolate between.
769769 * @param {number } k - The percentage of interpolation, between 0 and 1.
@@ -791,7 +791,7 @@ Phaser.Math = {
791791
792792 /**
793793 * A Bezier Interpolation Method, mostly used by Phaser.Tween.
794- *
794+ *
795795 * @method Phaser.Math#bezierInterpolation
796796 * @param {Array } v - The input array of values to interpolate between.
797797 * @param {number } k - The percentage of interpolation, between 0 and 1.
@@ -813,7 +813,7 @@ Phaser.Math = {
813813
814814 /**
815815 * A Catmull Rom Interpolation Method, mostly used by Phaser.Tween.
816- *
816+ *
817817 * @method Phaser.Math#catmullRomInterpolation
818818 * @param {Array } v - The input array of values to interpolate between.
819819 * @param {number } k - The percentage of interpolation, between 0 and 1.
@@ -853,7 +853,7 @@ Phaser.Math = {
853853
854854 /**
855855 * Calculates a linear (interpolation) value over t.
856- *
856+ *
857857 * @method Phaser.Math#linear
858858 * @param {number } p0
859859 * @param {number } p1
@@ -900,7 +900,7 @@ Phaser.Math = {
900900
901901 /**
902902 * Calculates a catmum rom value.
903- *
903+ *
904904 * @method Phaser.Math#catmullRom
905905 * @protected
906906 * @param {number } p0
@@ -940,7 +940,7 @@ Phaser.Math = {
940940 * @param {any[] } objects - An array of objects.
941941 * @param {integer } startIndex - Optional offset off the front of the array. Default value is 0, or the beginning of the array.
942942 * @param {integer } length - Optional restriction on the number of values you want to randomly select from.
943- * @return {object } The random object that was selected.
943+ * @return {object } The random object that was selected.
944944 * @deprecated 2.2.0 - Use {@link Phaser.ArrayUtils.getRandomItem}
945945 */
946946 getRandom : function ( objects , startIndex , length ) {
@@ -1095,6 +1095,26 @@ Phaser.Math = {
10951095
10961096 } ,
10971097
1098+ /**
1099+ * Returns the euclidian distance squared between the two given set of
1100+ * coordinates (cuts out a square root operation before returning).
1101+ *
1102+ * @method Phaser.Math#distanceSq
1103+ * @param {number } x1
1104+ * @param {number } y1
1105+ * @param {number } x2
1106+ * @param {number } y2
1107+ * @return {number } The distance squared between the two sets of coordinates.
1108+ */
1109+ distanceSq : function ( x1 , y1 , x2 , y2 ) {
1110+
1111+ var dx = x1 - x2 ;
1112+ var dy = y1 - y2 ;
1113+
1114+ return dx * dx + dy * dy ;
1115+
1116+ } ,
1117+
10981118 /**
10991119 * Returns the distance between the two given set of coordinates at the power given.
11001120 *
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