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CHANGELOG.md

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@@ -38,6 +38,7 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* RenderTexture.destroy no longer throws an error when called. Fix #3475 (thanks @kuoruan)
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* The WebGL TileSprite batch now modulates the tilePosition to avoid large values being passed into the UV data, fixing corruption when scrolling TileSprites over a long period of time. Fix #3402 (thanks @vinerz @FrancescoNegri)
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* LineCurve.getResolution was missing the `divisions` argument and always returning 1, which made it fail when used as part of a Path. It now defaults to return 1 unless specified otherwise (thanks _ok)
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* A Game Object enabled for drag would no longer fire over and out events after being dragged, now it does (thanks @jmcriat)
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### Updates
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