@@ -158,6 +158,9 @@ var Mesh = new Class({
158158 /**
159159 * When rendering, skip any Face that isn't counter clockwise?
160160 *
161+ * Enable this to hide backward-facing Faces during rendering.
162+ * Disable it to render all Faces.
163+ *
161164 * @name Phaser.GameObjects.Mesh#hideCCW
162165 * @type {boolean }
163166 * @since 3.50.0
@@ -213,7 +216,7 @@ var Mesh = new Class({
213216 } ,
214217
215218 /**
216- * This method will add the model data from a loaded Wavefront OBJ file to this Mesh.
219+ * This method will add the model data from a loaded triangulated Wavefront OBJ file to this Mesh.
217220 *
218221 * The obj should have been loaded via the OBJFile:
219222 *
@@ -255,7 +258,7 @@ var Mesh = new Class({
255258 } ,
256259
257260 /**
258- * This method will add parsed OBJ model data to this Mesh.
261+ * This method will add parsed triangulated OBJ model data to this Mesh.
259262 *
260263 * The obj should have been parsed in advance via the ParseObj function:
261264 *
@@ -512,7 +515,36 @@ var Mesh = new Class({
512515 } ,
513516
514517 /**
515- * TODO
518+ * Adds new vertices to this Mesh by parsing the given arrays.
519+ *
520+ * The `vertices` parameter is a numeric array consisting of `x` and `y` pairs.
521+ * The `uvs` parameter is a numeric array consisting of `u` and `v` pairs.
522+ * The `indicies` parameter is an optional array that, if given, is an indexed list of vertices to be added.
523+ *
524+ * The following example will create a 256 x 256 sized quad using an index array:
525+ *
526+ * ```javascript
527+ * const vertices = [
528+ * -128, 128,
529+ * 128, 128,
530+ * -128, -128,
531+ * 128, -128
532+ * ];
533+ *
534+ * const uvs = [
535+ * 0, 1,
536+ * 1, 1,
537+ * 0, 0,
538+ * 1, 0
539+ * ];
540+ *
541+ * const indices = [ 0, 2, 1, 2, 3, 1 ];
542+ *
543+ * Mesh.addVertices(vertices, uvs, indicies);
544+ * ```
545+ *
546+ * Vertices must be provided as x/y pairs, there is no `z` component used in this call. For that, please see
547+ * `addModel` instead.
516548 *
517549 * @method Phaser.GameObjects.Mesh#addVertices
518550 * @since 3.50.0
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