@@ -499,7 +499,7 @@ var Quad = new Class({
499499 * @param {number } x - The horizontal coordinate of the vertex.
500500 * @param {number } y - The vertical coordinate of the vertex.
501501 *
502- * @return {Phaser.GameObjects.Quad } This Game Object.
502+ * @return {this } This Game Object.
503503 */
504504 setTopLeft : function ( x , y )
505505 {
@@ -518,7 +518,7 @@ var Quad = new Class({
518518 * @param {number } x - The horizontal coordinate of the vertex.
519519 * @param {number } y - The vertical coordinate of the vertex.
520520 *
521- * @return {Phaser.GameObjects.Quad } This Game Object.
521+ * @return {this } This Game Object.
522522 */
523523 setTopRight : function ( x , y )
524524 {
@@ -537,7 +537,7 @@ var Quad = new Class({
537537 * @param {number } x - The horizontal coordinate of the vertex.
538538 * @param {number } y - The vertical coordinate of the vertex.
539539 *
540- * @return {Phaser.GameObjects.Quad } This Game Object.
540+ * @return {this } This Game Object.
541541 */
542542 setBottomLeft : function ( x , y )
543543 {
@@ -556,7 +556,7 @@ var Quad = new Class({
556556 * @param {number } x - The horizontal coordinate of the vertex.
557557 * @param {number } y - The vertical coordinate of the vertex.
558558 *
559- * @return {Phaser.GameObjects.Quad } This Game Object.
559+ * @return {this } This Game Object.
560560 */
561561 setBottomRight : function ( x , y )
562562 {
@@ -572,7 +572,7 @@ var Quad = new Class({
572572 * @method Phaser.GameObjects.Quad#resetPosition
573573 * @since 3.0.0
574574 *
575- * @return {Phaser.GameObjects.Quad } This Game Object.
575+ * @return {this } This Game Object.
576576 */
577577 resetPosition : function ( )
578578 {
@@ -595,7 +595,7 @@ var Quad = new Class({
595595 * @method Phaser.GameObjects.Quad#resetAlpha
596596 * @since 3.0.0
597597 *
598- * @return {Phaser.GameObjects.Quad } This Game Object.
598+ * @return {this } This Game Object.
599599 */
600600 resetAlpha : function ( )
601601 {
@@ -617,7 +617,7 @@ var Quad = new Class({
617617 * @method Phaser.GameObjects.Quad#resetColors
618618 * @since 3.0.0
619619 *
620- * @return {Phaser.GameObjects.Quad } This Game Object.
620+ * @return {this } This Game Object.
621621 */
622622 resetColors : function ( )
623623 {
@@ -639,7 +639,7 @@ var Quad = new Class({
639639 * @method Phaser.GameObjects.Quad#reset
640640 * @since 3.0.0
641641 *
642- * @return {Phaser.GameObjects.Quad } This Game Object.
642+ * @return {this } This Game Object.
643643 */
644644 reset : function ( )
645645 {
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