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src/loader/filetypes/MultiScriptFile.js
@@ -111,7 +111,7 @@ var MultiScriptFile = new Class({
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*
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* The difference between this and the `ScriptFile` file type is that you give an array of scripts to this method,
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* and the scripts are then processed _exactly_ in that order. This allows you to load a bunch of scripts that
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- * may have dependancies on each other without worrying about the async nature of traditional script loading.
+ * may have dependencies on each other without worrying about the async nature of traditional script loading.
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* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
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