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src/sound/SoundManagerCreator.js
@@ -12,6 +12,7 @@ var WebAudioSoundManager = require('./webaudio/WebAudioSoundManager');
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* Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings.
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*
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* @function Phaser.Sound.SoundManagerCreator
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+ * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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* @since 3.0.0
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* @param {Phaser.Game} game - Reference to the current game instance.
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