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1.0 release versions ready.
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build/phaser-min.js

Lines changed: 1 addition & 1 deletion
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build/phaser.js

Lines changed: 131 additions & 81 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
/**
22
* Phaser - http://www.phaser.io
33
*
4-
* v1.0.0 - Built at: Fri, 13 Sep 2013 03:04:56 +0000
4+
* v1.0.0 - Built at: Fri, 13 Sep 2013 16:50:35 +0000
55
*
66
* @author Richard Davey http://www.photonstorm.com @photonstorm
77
*
@@ -7396,7 +7396,7 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
73967396
/**
73977397
* State
73987398
*
7399-
* This is a base State class which can be extended if you are creating your game with TypeScript.
7399+
* This is a base State class which can be extended if you are creating your own game.
74007400
* It provides quick access to common functions such as the camera, cache, input, match, sound and more.
74017401
*
74027402
* @package Phaser.State
@@ -7413,7 +7413,7 @@ Phaser.State = function () {
74137413
this.cache = null;
74147414
this.input = null;
74157415
this.load = null;
7416-
// this.math = null;
7416+
this.math = null;
74177417
this.sound = null;
74187418
this.stage = null;
74197419
this.time = null;
@@ -7434,7 +7434,7 @@ Phaser.State.prototype = {
74347434
this.cache = game.cache;
74357435
this.input = game.input;
74367436
this.load = game.load;
7437-
// this.math = game.math;
7437+
this.math = game.math;
74387438
this.sound = game.sound;
74397439
this.stage = game.stage;
74407440
this.time = game.time;
@@ -7638,6 +7638,7 @@ Phaser.StateManager.prototype = {
76387638
{
76397639
// console.log('Phaser.StateManager.addState: Object given');
76407640
newState = state;
7641+
newState.game = this.game;
76417642
}
76427643
else if (typeof state === 'function')
76437644
{
@@ -7724,9 +7725,10 @@ Phaser.StateManager.prototype = {
77247725

77257726
if (clearWorld) {
77267727

7727-
//this.game.world.destroy();
7728+
this.game.world.destroy();
77287729

7729-
if (clearCache == true) {
7730+
if (clearCache == true)
7731+
{
77307732
this.game.cache.destroy();
77317733
}
77327734
}
@@ -7994,11 +7996,16 @@ Phaser.LinkedList.prototype = {
79947996

79957997
callAll: function (callback) {
79967998

7999+
if (!this.first || !this.last)
8000+
{
8001+
return;
8002+
}
8003+
79978004
var entity = this.first;
79988005

79998006
do
80008007
{
8001-
if (entity[callback])
8008+
if (entity && entity[callback])
80028009
{
80038010
entity[callback].call(entity);
80048011
}
@@ -9513,9 +9520,17 @@ Phaser.Group.prototype = {
95139520

95149521
removeAll: function () {
95159522

9523+
if (this._container.children.length == 0)
9524+
{
9525+
return;
9526+
}
9527+
95169528
do
95179529
{
9518-
this._container.children[0].events.onRemovedFromGroup.dispatch(this._container.children[0], this);
9530+
if (this._container.children[0].events)
9531+
{
9532+
this._container.children[0].events.onRemovedFromGroup.dispatch(this._container.children[0], this);
9533+
}
95199534
this._container.removeChild(this._container.children[0]);
95209535
}
95219536
while (this._container.children.length > 0);
@@ -9807,7 +9822,21 @@ Phaser.World.prototype = {
98079822
this.bounds.height = height;
98089823
}
98099824

9810-
}
9825+
},
9826+
9827+
/**
9828+
* Destroyer of worlds.
9829+
*/
9830+
destroy: function () {
9831+
9832+
this.camera.x = 0;
9833+
this.camera.y = 0;
9834+
9835+
this.game.input.reset(true);
9836+
9837+
this.group.removeAll();
9838+
9839+
}
98119840

98129841
};
98139842

@@ -10180,9 +10209,9 @@ Phaser.Game.prototype = {
1018010209

1018110210
this.stage.boot();
1018210211
this.world.boot();
10183-
this.state.boot();
1018410212
this.input.boot();
1018510213
this.sound.boot();
10214+
this.state.boot();
1018610215

1018710216
if (this.renderType == Phaser.CANVAS)
1018810217
{
@@ -10243,9 +10272,6 @@ Phaser.Game.prototype = {
1024310272

1024410273
this.state.loadComplete();
1024510274

10246-
// ?
10247-
// this.load.onLoadComplete.remove(this.loadComplete, this);
10248-
1024910275
},
1025010276

1025110277
update: function (time) {
@@ -10618,14 +10644,6 @@ Phaser.Input.prototype = {
1061810644
this.hitCanvas.height = 1;
1061910645
this.hitContext = this.hitCanvas.getContext('2d');
1062010646

10621-
// Debugging
10622-
// this.hitCanvas.style['width'] = '200px';
10623-
// this.hitCanvas.style['height'] = '200px';
10624-
// this.hitCanvas.style['position'] = 'absolute';
10625-
// this.hitCanvas.style['left'] = '810px';
10626-
// this.hitCanvas.style['backgroundColor'] = '#ef0000';
10627-
// Phaser.Canvas.addToDOM(this.hitCanvas);
10628-
1062910647
this.mouse.start();
1063010648
this.keyboard.start();
1063110649
this.touch.start();
@@ -10705,7 +10723,12 @@ Phaser.Input.prototype = {
1070510723
**/
1070610724
reset: function (hard) {
1070710725

10708-
hard = hard || false;
10726+
if (this.game.isBooted == false)
10727+
{
10728+
return;
10729+
}
10730+
10731+
if (typeof hard == 'undefined') { hard = false; }
1070910732

1071010733
this.keyboard.reset();
1071110734
this.mousePointer.reset();
@@ -13247,9 +13270,10 @@ Phaser.InputHandler.prototype = {
1324713270
*/
1324813271
enableDrag: function (lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite) {
1324913272

13250-
lockCenter = lockCenter || false;
13251-
bringToTop = bringToTop || false;
13252-
pixelPerfect = pixelPerfect || false;
13273+
if (typeof lockCenter == 'undefined') { lockCenter = false; }
13274+
if (typeof bringToTop == 'undefined') { bringToTop = false; }
13275+
if (typeof pixelPerfect == 'undefined') { pixelPerfect = false; }
13276+
1325313277
alphaThreshold = alphaThreshold || 255;
1325413278
boundsRect = boundsRect || null;
1325513279
boundsSprite = boundsSprite || null;
@@ -13305,7 +13329,7 @@ Phaser.InputHandler.prototype = {
1330513329

1330613330
if (this.dragFromCenter)
1330713331
{
13308-
// this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
13332+
this.sprite.centerOn(pointer.x, pointer.y);
1330913333
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
1331013334
}
1331113335
else
@@ -13371,13 +13395,13 @@ Phaser.InputHandler.prototype = {
1337113395
*/
1337213396
enableSnap: function (snapX, snapY, onDrag, onRelease) {
1337313397

13374-
onDrag = onDrag || true;
13375-
onRelease = onRelease || false;
13398+
if (typeof onDrag == 'undefined') { onDrag = true; }
13399+
if (typeof onRelease == 'undefined') { onRelease = false; }
1337613400

13377-
this.snapOnDrag = onDrag;
13378-
this.snapOnRelease = onRelease;
1337913401
this.snapX = snapX;
1338013402
this.snapY = snapY;
13403+
this.snapOnDrag = onDrag;
13404+
this.snapOnRelease = onRelease;
1338113405

1338213406
},
1338313407

@@ -14124,6 +14148,17 @@ Phaser.Sprite.prototype.preUpdate = function() {
1412414148

1412514149
}
1412614150

14151+
/**
14152+
* Moves the sprite so its center is located on the given x and y coordinates.
14153+
* Doesn't change the origin of the sprite.
14154+
*/
14155+
Phaser.Sprite.prototype.centerOn = function(x, y) {
14156+
14157+
this.x = x + (this.x - this.center.x);
14158+
this.y = y + (this.y - this.center.y);
14159+
14160+
}
14161+
1412714162
Phaser.Sprite.prototype.revive = function() {
1412814163

1412914164
this.alive = true;
@@ -14436,6 +14471,9 @@ Phaser.Text = function (game, x, y, text, style) {
1443614471
text = text || '';
1443714472
style = style || '';
1443814473

14474+
PIXI.Text.call(this, text, style);
14475+
14476+
/*
1443914477
this.canvas = document.createElement("canvas");
1444014478
this.context = this.canvas.getContext("2d");
1444114479

@@ -14452,10 +14490,12 @@ Phaser.Text = function (game, x, y, text, style) {
1445214490

1445314491
this.updateText();
1445414492
this.dirty = false;
14493+
*/
1445514494

1445614495
};
1445714496

14458-
Phaser.Text.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Text.prototype);
14497+
// Phaser.Text.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Text.prototype);
14498+
Phaser.Text.prototype = Phaser.Utils.extend(true, PIXI.Text.prototype);
1445914499
Phaser.Text.prototype.constructor = Phaser.Text;
1446014500

1446114501
// Add our own custom methods
@@ -21317,10 +21357,10 @@ Phaser.Animation.Parser = {
2131721357
));
2131821358

2131921359
PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
21320-
x: frames[key].frame.x,
21321-
y: frames[key].frame.y,
21322-
width: frames[key].frame.w,
21323-
height: frames[key].frame.h
21360+
x: frames[i].frame.x,
21361+
y: frames[i].frame.y,
21362+
width: frames[i].frame.w,
21363+
height: frames[i].frame.h
2132421364
});
2132521365

2132621366
if (frames[i].trimmed)
@@ -21335,7 +21375,7 @@ Phaser.Animation.Parser = {
2133521375
frames[i].spriteSourceSize.h
2133621376
);
2133721377

21338-
PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
21378+
PIXI.TextureCache[uuid].realSize = frames[i].spriteSourceSize;
2133921379
PIXI.TextureCache[uuid].trim.x = 0;
2134021380
}
2134121381
}
@@ -24944,11 +24984,11 @@ Phaser.Physics.Arcade.prototype = {
2494424984
},
2494524985

2494624986
/**
24947-
* Checks for collision between two game objects. The objects can be Sprites, Groups or Tilemaps.
24987+
* Checks for collision between two game objects. The objects can be Sprites, Groups, Emitters or Tilemaps.
2494824988
* You can perform Sprite vs. Sprite, Sprite vs. Group, Group vs. Group, Sprite vs. Tilemap or Group vs. Tilemap collisions.
2494924989
*
24950-
* @param object1 The first object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Tilemap
24951-
* @param object2 The second object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Tilemap
24990+
* @param object1 The first object to check. Can be an instance of Phaser.Sprite, Phaser.Group, Phaser.Particles.Emitter, or Phaser.Tilemap
24991+
* @param object2 The second object to check. Can be an instance of Phaser.Sprite, Phaser.Group, Phaser.Particles.Emitter or Phaser.Tilemap
2495224992
* @param collideCallback An optional callback function that is called if the objects overlap. The two objects will be passed to this function in the same order in which you passed them to Collision.overlap.
2495324993
* @param processCallback A callback function that lets you perform additional checks against the two objects if they overlap. If this is set then collideCallback will only be called if processCallback returns true.
2495424994
* @param callbackContext The context in which to run the callbacks.
@@ -24968,55 +25008,65 @@ Phaser.Physics.Arcade.prototype = {
2496825008
{
2496925009
// Can expand to support Buttons, Text, etc at a later date. For now these are the essentials.
2497025010

24971-
// SPRITE vs. SPRITE
24972-
if (object1.type == Phaser.SPRITE && object2.type == Phaser.SPRITE)
24973-
{
24974-
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext);
24975-
}
24976-
// SPRITE vs. GROUP
24977-
else if (object1.type == Phaser.SPRITE && object2.type == Phaser.GROUP)
24978-
{
24979-
this.collideSpriteVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
24980-
}
24981-
// GROUP vs. SPRITE
24982-
else if (object1.type == Phaser.GROUP && object2.type == Phaser.SPRITE)
25011+
// SPRITES
25012+
if (object1.type == Phaser.SPRITE)
2498325013
{
24984-
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
24985-
}
24986-
// GROUP vs. GROUP
24987-
else if (object1.type == Phaser.GROUP && object2.type == Phaser.GROUP)
24988-
{
24989-
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
24990-
}
24991-
// SPRITE vs. TILEMAP
24992-
else if (object1.type == Phaser.SPRITE && object2.type == Phaser.TILEMAP)
24993-
{
24994-
this.collideSpriteVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
24995-
}
24996-
// TILEMAP vs. SPRITE
24997-
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.SPRITE)
24998-
{
24999-
this.collideSpriteVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
25000-
}
25001-
// GROUP vs. TILEMAP
25002-
else if (object1.type == Phaser.GROUP && object2.type == Phaser.TILEMAP)
25003-
{
25004-
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
25014+
if (object2.type == Phaser.SPRITE)
25015+
{
25016+
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext);
25017+
}
25018+
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
25019+
{
25020+
this.collideSpriteVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
25021+
}
25022+
else if (object2.type == Phaser.TILEMAP)
25023+
{
25024+
this.collideSpriteVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
25025+
}
2500525026
}
25006-
// TILEMAP vs. GROUP
25007-
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.GROUP)
25027+
// GROUPS
25028+
else if (object1.type == Phaser.GROUP)
2500825029
{
25009-
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
25030+
if (object2.type == Phaser.SPRITE)
25031+
{
25032+
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
25033+
}
25034+
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
25035+
{
25036+
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
25037+
}
25038+
else if (object2.type == Phaser.TILEMAP)
25039+
{
25040+
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
25041+
}
2501025042
}
25011-
// EMITTER vs. TILEMAP
25012-
else if (object1.type == Phaser.EMITTER && object2.type == Phaser.TILEMAP)
25043+
// TILEMAPS
25044+
else if (object1.type == Phaser.TILEMAP)
2501325045
{
25014-
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
25046+
if (object2.type == Phaser.SPRITE)
25047+
{
25048+
this.collideSpriteVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
25049+
}
25050+
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
25051+
{
25052+
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
25053+
}
2501525054
}
25016-
// TILEMAP vs. EMITTER
25017-
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.EMITTER)
25055+
// EMITTER
25056+
else if (object1.type == Phaser.EMITTER)
2501825057
{
25019-
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
25058+
if (object2.type == Phaser.SPRITE)
25059+
{
25060+
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
25061+
}
25062+
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
25063+
{
25064+
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
25065+
}
25066+
else if (object2.type == Phaser.TILEMAP)
25067+
{
25068+
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
25069+
}
2502025070
}
2502125071
}
2502225072

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