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Added tools links.
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resources/docstrap-master/template/tmpl/layout.tmpl

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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
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<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/coding-tips.php">Weekly Coding Tips</a></li>
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<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
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<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
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<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
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<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
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<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
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</li>
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src/loader/Loader.js

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/**
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* The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.
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* It uses a combination of Image() loading and xhr and provides progress and completion callbacks.
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* Texture Atlases can be created with tools such as [Texture Packer](https://www.codeandweb.com/texturepacker/phaser) and
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* [Shoebox](http://renderhjs.net/shoebox/)
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*
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* @class Phaser.Loader
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* @constructor
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/**
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* Add a new texture atlas to the loader. This atlas uses the JSON Array data format.
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* Texture Atlases can be created with tools such as [Texture Packer](https://www.codeandweb.com/texturepacker/phaser) and
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* [Shoebox](http://renderhjs.net/shoebox/)
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*
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* @method Phaser.Loader#atlasJSONArray
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* @param {string} key - Unique asset key of the texture atlas file.
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/**
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* Add a new texture atlas to the loader. This atlas uses the JSON Hash data format.
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* Texture Atlases can be created with tools such as [Texture Packer](https://www.codeandweb.com/texturepacker/phaser) and
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* [Shoebox](http://renderhjs.net/shoebox/)
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*
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* @method Phaser.Loader#atlasJSONHash
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* @param {string} key - Unique asset key of the texture atlas file.
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/**
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* Add a new texture atlas to the loader.
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* Texture Atlases can be created with tools such as [Texture Packer](https://www.codeandweb.com/texturepacker/phaser) and
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* [Shoebox](http://renderhjs.net/shoebox/)
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*
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* @method Phaser.Loader#atlas
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* @param {string} key - Unique asset key of the texture atlas file.

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