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ESLint fix
1 parent 6c5f72f commit 48f73e3

1 file changed

Lines changed: 20 additions & 9 deletions

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src/sound/noaudio/NoAudioSound.js

Lines changed: 20 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -2,11 +2,13 @@ var Class = require('../../utils/Class');
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var EventEmitter = require('eventemitter3');
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var Extend = require('../../utils/object/Extend');
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var BaseSound = require('../BaseSound');
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/*!
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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*/
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var NoAudioSound = new Class({
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Extends: EventEmitter,
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/**
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* No audio implementation of the sound. It is used if audio has been
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* disabled in the game config or the device doesn't support any audio.
@@ -21,7 +23,8 @@ var NoAudioSound = new Class({
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* @param {string} key - Asset key for the sound.
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* @param {ISoundConfig} [config={}] - An optional config object containing default sound settings.
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*/
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initialize: function NoAudioSound(manager, key, config) {
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initialize: function NoAudioSound (manager, key, config)
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{
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if (config === void 0) { config = {}; }
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EventEmitter.call(this);
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this.manager = manager;
@@ -51,28 +54,36 @@ var NoAudioSound = new Class({
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this.currentMarker = null;
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this.pendingRemove = false;
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},
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addMarker: function (marker) {
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addMarker: function (marker)
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{
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return false;
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},
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updateMarker: function (marker) {
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updateMarker: function (marker)
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{
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return false;
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},
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removeMarker: function (markerName) {
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removeMarker: function (markerName)
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{
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return null;
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},
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play: function (markerName, config) {
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play: function (markerName, config)
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{
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return false;
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},
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pause: function () {
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pause: function ()
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{
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return false;
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},
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resume: function () {
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resume: function ()
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{
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return false;
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},
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stop: function () {
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stop: function ()
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{
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return false;
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},
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destroy: function () {
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destroy: function ()
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{
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this.manager.remove(this);
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BaseSound.prototype.destroy.call(this);
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}

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