@@ -28,7 +28,7 @@ var TYPE = require('./TYPE');
2828 * @since 3.0.0
2929 *
3030 * @param {Phaser.Scene } scene - The Scene to which this Impact World instance belongs.
31- * @param {Phaser.Physics.Impact.Types .WorldConfig } config - [description]
31+ * @param {Phaser.Types. Physics.Impact.WorldConfig } config - [description]
3232 */
3333var World = new Class ( {
3434
@@ -141,7 +141,7 @@ var World = new Class({
141141 * [description]
142142 *
143143 * @name Phaser.Physics.Impact.World#defaults
144- * @type {Phaser.Physics.Impact.Types .WorldDefaults }
144+ * @type {Phaser.Types. Physics.Impact.WorldDefaults }
145145 * @since 3.0.0
146146 */
147147 this . defaults = {
@@ -160,7 +160,7 @@ var World = new Class({
160160 * An object containing the 4 wall bodies that bound the physics world.
161161 *
162162 * @name Phaser.Physics.Impact.World#walls
163- * @type {Phaser.Physics.Impact.Types .WorldWalls }
163+ * @type {Phaser.Types. Physics.Impact.WorldWalls }
164164 * @since 3.0.0
165165 */
166166 this . walls = { left : null , right : null , top : null , bottom : null } ;
@@ -280,7 +280,7 @@ var World = new Class({
280280 * @since 3.0.0
281281 *
282282 * @param {(Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer) } tilemapLayer - The tilemap layer to use.
283- * @param {Phaser.Physics.Impact.Types .CollisionOptions } [options] - Options for controlling the mapping from tiles to slope IDs.
283+ * @param {Phaser.Types. Physics.Impact.CollisionOptions } [options] - Options for controlling the mapping from tiles to slope IDs.
284284 *
285285 * @return {Phaser.Physics.Impact.CollisionMap } The newly created CollisionMap.
286286 */
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