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v3/src/input/local/SceneInputManager.js
@@ -121,6 +121,15 @@ var SceneInputManager = new Class({
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sortHandlerGO: require('./inc/SortHandlerGO'),
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sortHandlerIO: require('./inc/SortHandlerIO'),
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+ activePointer: {
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+
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+ get: function ()
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+ {
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+ return this.manager.activePointer;
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+ }
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+ },
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// The x/y coordinates of the ActivePointer based on the first camera in the camera list.
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// This is only safe to use if your game has just 1 non-transformed camera and doesn't use multi-touch.
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x: {
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