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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2018 Photon Storm Ltd. |
| 4 | + * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var Class = require('../utils/Class'); |
| 8 | +var Texture = require('./Texture'); |
| 9 | + |
| 10 | +/** |
| 11 | + * @classdesc |
| 12 | + * [description] |
| 13 | + * |
| 14 | + * @class CanvasTexture |
| 15 | + * @extends Phaser.Textures.Texture |
| 16 | + * @memberOf Phaser.Textures |
| 17 | + * @constructor |
| 18 | + * @since 3.6.1 |
| 19 | + * |
| 20 | + * @param {Phaser.Textures.TextureManager} manager - A reference to the Texture Manager this Texture belongs to. |
| 21 | + * @param {string} key - The unique string-based key of this Texture. |
| 22 | + * @param {HTMLCanvasElement} source - The source that is used to create the texture. Usually an Image, but can also be a Canvas. |
| 23 | + * @param {number} [width] - The width of the Texture. This is optional and automatically derived from the source images. |
| 24 | + * @param {number} [height] - The height of the Texture. This is optional and automatically derived from the source images. |
| 25 | + */ |
| 26 | +var CanvasTexture = new Class({ |
| 27 | + |
| 28 | + Extends: Texture, |
| 29 | + |
| 30 | + initialize: |
| 31 | + |
| 32 | + function CanvasTexture (manager, key, source, width, height) |
| 33 | + { |
| 34 | + Texture.call(this, manager, key, source, width, height); |
| 35 | + |
| 36 | + this._texture = this.frames['__BASE'].source; |
| 37 | + |
| 38 | + this.canvas = this._texture.image; |
| 39 | + |
| 40 | + this.context = this.canvas.getContext('2d'); |
| 41 | + |
| 42 | + this.width = width; |
| 43 | + |
| 44 | + this.height = height; |
| 45 | + }, |
| 46 | + |
| 47 | + /** |
| 48 | + * This should be called manually if you are running under WebGL. |
| 49 | + * It will refresh the WebGLTexture from the Canvas source. Only call this if you know that the |
| 50 | + * canvas has changed, as there is a significant GPU texture allocation cost involved in doing so. |
| 51 | + * |
| 52 | + * @method Phaser.Textures.CanvasTexture#refresh |
| 53 | + * @since 3.6.1 |
| 54 | + * |
| 55 | + * @return {Phaser.Textures.CanvasTexture} This CanvasTexture. |
| 56 | + */ |
| 57 | + refresh: function () |
| 58 | + { |
| 59 | + this._texture.update(); |
| 60 | + |
| 61 | + return this; |
| 62 | + }, |
| 63 | + |
| 64 | + /** |
| 65 | + * [description] |
| 66 | + * |
| 67 | + * @method Phaser.Textures.CanvasTexture#getCanvas |
| 68 | + * @since 3.6.1 |
| 69 | + * |
| 70 | + * @return {HTMLCanvasElement} The Canvas DOM element this texture is using. |
| 71 | + */ |
| 72 | + getCanvas: function () |
| 73 | + { |
| 74 | + return this.canvas; |
| 75 | + }, |
| 76 | + |
| 77 | + /** |
| 78 | + * [description] |
| 79 | + * |
| 80 | + * @method Phaser.Textures.CanvasTexture#getContext |
| 81 | + * @since 3.6.1 |
| 82 | + * |
| 83 | + * @return {HTMLCanvasElement} The Canvas DOM element this texture is using. |
| 84 | + */ |
| 85 | + getContext: function () |
| 86 | + { |
| 87 | + return this.context; |
| 88 | + }, |
| 89 | + |
| 90 | +}); |
| 91 | + |
| 92 | +module.exports = CanvasTexture; |
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