@@ -11,12 +11,22 @@ var ImageWebGLRenderer = function (renderer, src, interpolationPercentage)
1111 return ;
1212 }
1313
14- var verts = src . transform . getVertexData ( interpolationPercentage , renderer ) ;
15- var index = src . frame . source . glTextureIndex ;
16- var tint = src . color . _glTint ;
17- var bg = src . color . _glBg ;
14+ // var verts = src.transform.getVertexData(interpolationPercentage, renderer);
15+ // var index = src.frame.source.glTextureIndex;
16+ // var tint = src.color._glTint;
17+ // var bg = src.color._glBg;
18+ // renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg);
1819
19- renderer . batch . add ( frame . source , src . blendMode , verts , frame . uvs , index , alpha , tint , bg ) ;
20+ var transform = src . transform ;
21+
22+ renderer . spriteBatch . add (
23+ 0 , 0 ,
24+ frame . cutWidth , frame . cutHeight ,
25+ 0 , 0 , 1 , 1 ,
26+ transform . world . tx , transform . world . ty ,
27+ transform . _worldScaleX , transform . _worldScaleY ,
28+ transform . _worldRotation
29+ ) ;
2030} ;
2131
2232module . exports = ImageWebGLRenderer ;
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