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| 1 | +var GameObject = require('../GameObject'); |
| 2 | + |
| 3 | +var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpolationPercentage, camera) |
| 4 | +{ |
| 5 | + var emitters = emitterManager.emitters; |
| 6 | + |
| 7 | + if (emitters.length === 0 || GameObject.RENDER_MASK !== emitterManager.renderFlags || (emitterManager.cameraFilter > 0 && (emitterManager.cameraFilter & camera._id))) |
| 8 | + { |
| 9 | + return; |
| 10 | + } |
| 11 | + |
| 12 | + for (var i = 0; i < emitters.length; i++) |
| 13 | + { |
| 14 | + var emitter = emitters[i]; |
| 15 | + |
| 16 | + var particles = emitter.alive; |
| 17 | + var length = particles.length; |
| 18 | + var ctx = renderer.currentContext; |
| 19 | + |
| 20 | + // TODO: Move into the ctx loop below as it's now Particle specific |
| 21 | + var frame = emitter.frame; |
| 22 | + var dx = frame.x; |
| 23 | + var dy = frame.y; |
| 24 | + var width = frame.width; |
| 25 | + var height = frame.height; |
| 26 | + var ox = width * 0.5; |
| 27 | + var oy = height * 0.5; |
| 28 | + |
| 29 | + var lastAlpha = ctx.globalAlpha; |
| 30 | + var cd = frame.canvasData; |
| 31 | + var cameraScrollX = camera.scrollX * emitter.scrollFactorX; |
| 32 | + var cameraScrollY = camera.scrollY * emitter.scrollFactorY; |
| 33 | + |
| 34 | + if (renderer.currentBlendMode !== emitter.blendMode) |
| 35 | + { |
| 36 | + renderer.currentBlendMode = emitter.blendMode; |
| 37 | + ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode]; |
| 38 | + } |
| 39 | + |
| 40 | + for (var index = 0; index < length; ++index) |
| 41 | + { |
| 42 | + var particle = particles[index]; |
| 43 | + var x = -ox; |
| 44 | + var y = -oy; |
| 45 | + var alpha = ((particle.color >> 24) & 0xFF) / 255.0; |
| 46 | + |
| 47 | + ctx.globalAlpha = alpha; |
| 48 | + |
| 49 | + ctx.save(); |
| 50 | + ctx.translate(particle.x - cameraScrollX * particle.scrollFactorX, particle.y - cameraScrollY * particle.scrollFactorY); |
| 51 | + ctx.rotate(particle.rotation); |
| 52 | + ctx.scale(particle.scaleX, particle.scaleY); |
| 53 | + ctx.drawImage(frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, x, y, cd.dWidth, cd.dHeight); |
| 54 | + ctx.restore(); |
| 55 | + } |
| 56 | + |
| 57 | + ctx.globalAlpha = lastAlpha; |
| 58 | + } |
| 59 | +}; |
| 60 | + |
| 61 | +module.exports = ParticleManagerCanvasRenderer; |
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