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*`TextureManager.addGLTexture` is a new method that allows you to add a WebGLTexture directly into the Texture Manager, saved under the given key.
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*`TextureSource.isGLTexture` is a new boolean property that reflects if the data backing the underlying Texture Source is a WebGLTexture or not.
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### Updates
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* When calling `setHitArea` and not providing a shape (i.e. a texture based hit area), it will now set `customHitArea` to `false` by default (thanks @rexrainbow)
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### Bug Fixes
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* The Scale Manager would throw the error 'TypeError: this.removeFullscreenTarget is not a function' when entering full-screen mode. It would still enter fullscreen, but the error would appear in the console. Fix #4605 (thanks @darklightcode)
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