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All swapped to using renderer matrices to make pipelines smaller
1 parent 327b31d commit 4ba2b0e

15 files changed

Lines changed: 21 additions & 21 deletions

src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, src, camera, parentMatr
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var spriteMatrix = result.sprite;
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var calcMatrix = result.calc;
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41-
var fontMatrix = pipeline._tempMatrix4;
41+
var fontMatrix = renderer._tempMatrix4;
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var crop = (src.cropWidth > 0 || src.cropHeight > 0);
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src/gameobjects/blitter/BlitterWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ var BlitterWebGLRenderer = function (renderer, src, camera, parentMatrix)
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var cameraScrollX = camera.scrollX * src.scrollFactorX;
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var cameraScrollY = camera.scrollY * src.scrollFactorY;
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37-
var calcMatrix = pipeline._tempMatrix1;
37+
var calcMatrix = renderer._tempMatrix1;
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calcMatrix.copyFrom(camera.matrix);
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src/gameobjects/lights/PointLight.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -177,11 +177,11 @@ var PointLight = new Class({
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renderWebGL: function (renderer, src, camera, parentTransformMatrix)
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{
180-
var pipeline = renderer.pipelines.set(this.pipeline);
180+
renderer.pipelines.set(src.pipeline);
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182-
var camMatrix = pipeline._tempMatrix1;
183-
var lightMatrix = pipeline._tempMatrix2;
184-
var calcMatrix = pipeline._tempMatrix3;
182+
var camMatrix = renderer._tempMatrix1;
183+
var lightMatrix = renderer._tempMatrix2;
184+
var calcMatrix = renderer._tempMatrix3;
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var width = src.width;
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var height = src.height;

src/gameobjects/particles/ParticleManagerWebGLRenderer.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -32,10 +32,10 @@ var ParticleManagerWebGLRenderer = function (renderer, emitterManager, camera, p
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3333
var pipeline = renderer.pipelines.set(this.pipeline);
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35-
var camMatrix = pipeline._tempMatrix1;
36-
var calcMatrix = pipeline._tempMatrix2;
37-
var particleMatrix = pipeline._tempMatrix3;
38-
var managerMatrix = pipeline._tempMatrix4;
35+
var camMatrix = renderer._tempMatrix1;
36+
var calcMatrix = renderer._tempMatrix2;
37+
var particleMatrix = renderer._tempMatrix3;
38+
var managerMatrix = renderer._tempMatrix4;
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if (parentMatrix)
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{

src/gameobjects/shape/arc/ArcWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ var ArcWebGLRenderer = function (renderer, src, camera, parentMatrix)
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var result = GetCalcMatrix(src, camera, parentMatrix);
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31-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
31+
var calcMatrix = renderer._tempMatrix1.copyFrom(result.calc);
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var dx = src._displayOriginX;
3434
var dy = src._displayOriginY;

src/gameobjects/shape/curve/CurveWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ var CurveWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2929
var result = GetCalcMatrix(src, camera, parentMatrix);
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31-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
31+
var calcMatrix = renderer._tempMatrix3.copyFrom(result.calc);
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var dx = src._displayOriginX + src._curveBounds.x;
3434
var dy = src._displayOriginY + src._curveBounds.y;

src/gameobjects/shape/ellipse/EllipseWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ var EllipseWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2929
var result = GetCalcMatrix(src, camera, parentMatrix);
3030

31-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
31+
var calcMatrix = renderer._tempMatrix3.copyFrom(result.calc);
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3333
var dx = src._displayOriginX;
3434
var dy = src._displayOriginY;

src/gameobjects/shape/grid/GridWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ var GridWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2828
var result = GetCalcMatrix(src, camera, parentMatrix);
2929

30-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
30+
var calcMatrix = renderer._tempMatrix3.copyFrom(result.calc);
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calcMatrix.translate(-src._displayOriginX, -src._displayOriginY);
3333

src/gameobjects/shape/isobox/IsoBoxWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ var IsoBoxWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2828
var result = GetCalcMatrix(src, camera, parentMatrix);
2929

30-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
30+
var calcMatrix = renderer._tempMatrix3.copyFrom(result.calc);
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3232
var size = src.width;
3333
var height = src.height;

src/gameobjects/shape/isotriangle/IsoTriangleWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ var IsoTriangleWebGLRenderer = function (renderer, src, camera, parentMatrix)
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2828
var result = GetCalcMatrix(src, camera, parentMatrix);
2929

30-
var calcMatrix = pipeline._tempMatrix3.copyFrom(result.calc);
30+
var calcMatrix = renderer._tempMatrix3.copyFrom(result.calc);
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3232
var size = src.width;
3333
var height = src.height;

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