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src/sound/webaudio/WebAudioSoundManager.js
@@ -44,7 +44,6 @@ var WebAudioSoundManager = new Class({
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* @property {AudioNode} destination
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*/
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this.destination = this.masterMuteNode;
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- this.unlock();
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BaseSoundManager.call(this, game);
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},
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/**
@@ -81,6 +80,7 @@ var WebAudioSoundManager = new Class({
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* Unlocks Web Audio API on iOS devices on the initial touch event.
+ *
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* Read more about how this issue is handled here in [this article](TODO add link).
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*
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* @private
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