Skip to content

Commit 4cef0d1

Browse files
committed
Tidying up
1 parent 204ec46 commit 4cef0d1

5 files changed

Lines changed: 2 additions & 191 deletions

File tree

Phaser/Scratch/Scratch.csproj

Lines changed: 0 additions & 66 deletions
This file was deleted.

Phaser/Scratch/app.css

Lines changed: 0 additions & 8 deletions
This file was deleted.

Phaser/Scratch/app.ts

Lines changed: 0 additions & 95 deletions
This file was deleted.

Phaser/Scratch/default.htm

Lines changed: 0 additions & 20 deletions
This file was deleted.

build/phaser.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13800,6 +13800,7 @@ var Phaser;
1380013800
(function (Phaser) {
1380113801
var Camera = (function () {
1380213802
/**
13803+
1380313804
*Sprite constructor
1380413805
* Instantiates a new camera at the specified location, with the specified size and zoom level.
1380513806
*
@@ -14059,8 +14060,6 @@ var Phaser;
1405914060
if(this._rotation !== 0 || this._clip || this.scale.x !== 1 || this.scale.y !== 1) {
1406014061
this._game.stage.context.save();
1406114062
}
14062-
// It may be safer/quicker to just save the context every frame regardless (needs testing on mobile - sucked on Android 2.x)
14063-
//this._game.stage.context.save();
1406414063
this.fx.preRender(this, this._stageX, this._stageY, this.worldView.width, this.worldView.height);
1406514064
if(this.alpha !== 1) {
1406614065
this._game.stage.context.globalAlpha = this.alpha;
@@ -14114,6 +14113,7 @@ var Phaser;
1411414113
this._game.stage.context.closePath();
1411514114
this._game.stage.context.clip();
1411614115
}
14116+
// Render all the Sprites
1411714117
this._game.world.group.render(this, this._sx, this._sy);
1411814118
if(this.showBorder == true) {
1411914119
this._game.stage.context.strokeStyle = this.borderColor;

0 commit comments

Comments
 (0)