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Now working across child sets too :)
1 parent aa0d8ff commit 4d4f7d3

1 file changed

Lines changed: 29 additions & 12 deletions

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examples/bringToTop.php

Lines changed: 29 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -16,6 +16,7 @@
1616

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function preload() {
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
19+
game.load.image('carrot', 'assets/sprites/carrot.png');
1920
}
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2122
var s;
@@ -25,6 +26,9 @@ function preload() {
2526
var d;
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var e;
2728
var f;
29+
var g;
30+
var h;
31+
var i;
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var tests;
3034

@@ -39,15 +43,21 @@ function create() {
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d = game.add.child(s, -280, 200, 'sonic');
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e = game.add.child(s, -350, 200, 'sonic');
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f = game.add.child(s, -420, 200, 'sonic');
46+
g = game.add.child(f, -50, 0, 'carrot');
47+
h = game.add.child(f, -80, 0, 'carrot');
48+
i = game.add.child(f, -110, 0, 'carrot');
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a.name = 'A';
4451
b.name = 'B';
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c.name = 'C';
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d.name = 'D';
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e.name = 'E';
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f.name = 'F';
56+
g.name = 'g';
57+
h.name = 'h';
58+
i.name = 'i';
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50-
tests = [a,b,c,d,e,f];
60+
tests = [a,b,c,d,e,f,g,h,i];
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game.input.onUp.add(runChange, this);
5363

@@ -56,27 +66,34 @@ function create() {
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}
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function runChange () {
59-
changeOrder(a, f);
69+
changeOrder(a, h);
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}
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6272
function changeOrder (node1, node2) {
6373

74+
// if (node1 === node2 || node1.parent !== node2.parent)
75+
if (node1 === node2)
76+
{
77+
console.warn("You cannot swap a node with itself or re-parent");
78+
return;
79+
}
80+
6481
console.log('Changing order of', node1.name,'and',node2.name);
6582

66-
var index1 = s.children.indexOf(node1);
67-
var index2 = s.children.indexOf(node2);
83+
// var index1 = s.children.indexOf(node1);
84+
// var index2 = s.children.indexOf(node2);
6885

69-
if (index1 !== -1 && index2 !== -1)
70-
{
86+
// if (index1 !== -1 && index2 !== -1)
87+
// {
7188
// Cache the node values
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var node1Prev = node1._iPrev;
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var node1Next = node1._iNext;
74-
var node1First = node1.first;
75-
var node1Last = node1.last;
91+
// var node1First = node1.first;
92+
// var node1Last = node1.last;
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var node2Prev = node2._iPrev;
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var node2Next = node2._iNext;
78-
var node2First = node2.first;
79-
var node2Last = node2.last;
95+
// var node2First = node2.first;
96+
// var node2Last = node2.last;
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8198
// Now deep scan search and replace
8299
var currentNode = game.world._stage;
@@ -86,7 +103,7 @@ function changeOrder (node1, node2) {
86103

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do
88105
{
89-
console.log('Checking', currentNode.name, currentNode.first.name, currentNode.last.name);
106+
// console.log('Checking', currentNode.name, currentNode.first.name, currentNode.last.name);
90107

91108
if (currentNode !== node1 && currentNode !== node2)
92109
{
@@ -239,7 +256,7 @@ function changeOrder (node1, node2) {
239256
node2Next._iPrev = node1;
240257
}
241258
}
242-
}
259+
// }
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244261
scanList(game.world._stage);
245262

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